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  • Discord.Addons.MpGame
    • CurrentlyPlaying
    • GameBase<TPlayer>
    • IMpGameData
    • MpGameModuleBase<TService, TGame, TPlayer>
    • MpGameService<TGame, TPlayer>
    • MpGameService<TGame, TPlayer>.MpGameData
    • Player
  • Discord.Addons.MpGame.Collections
    • CircularLinkedList<T>
    • Hand<T>
    • IWrapper<T>
    • Node<T>
    • Pile<T>
    • WrappingPile<T, TWrapper>
  • Discord.Addons.Preconditions
    • Measure
    • MinimumOnlineUsersAttribute
    • RatelimitAttribute
    • RatelimitFlags
    • RequireLowerHierarchyAttribute
    • RequireRoleAttribute
    • UserMustBeInVoiceAttribute

Class Node<T>

Represents a node

Inheritance
Object
Node<T>
Namespace: Discord.Addons.MpGame.Collections
Assembly: Discord.Addons.MpGame.dll
Syntax
public sealed class Node<T>
Type Parameters
Name Description
T

Properties

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Next

Gets next node

Declaration
public Node<T> Next { get; }
Property Value
Type Description
Node<T>
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Previous

Gets previous node

Declaration
public Node<T> Previous { get; }
Property Value
Type Description
Node<T>
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Value

Gets the Value

Declaration
public T Value { get; }
Property Value
Type Description
T
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