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  • Discord.Addons.MpGame
    • CurrentlyPlaying
    • GameBase<TPlayer>
    • IMpGameData
    • MpGameModuleBase<TService, TGame, TPlayer>
    • MpGameService<TGame, TPlayer>
    • MpGameService<TGame, TPlayer>.MpGameData
    • Player
  • Discord.Addons.MpGame.Collections
    • CircularLinkedList<T>
    • Hand<T>
    • IWrapper<T>
    • Node<T>
    • Pile<T>
    • WrappingPile<T, TWrapper>
  • Discord.Addons.Preconditions
    • Measure
    • MinimumOnlineUsersAttribute
    • RatelimitAttribute
    • RatelimitFlags
    • RequireLowerHierarchyAttribute
    • RequireRoleAttribute
    • UserMustBeInVoiceAttribute

Namespace Discord.Addons.MpGame

Classes

GameBase<TPlayer>

Base class to represent a game between Discord users.

MpGameModuleBase<TService, TGame, TPlayer>

Base class to manage a game between Discord users.

MpGameService<TGame, TPlayer>

Service managing games for a MpGameModuleBase<TService, TGame, TPlayer>.

MpGameService<TGame, TPlayer>.MpGameData

Contains metadata about a game given a command context.

Player

Represents a Discord user as a Player.

Interfaces

IMpGameData

Enums

CurrentlyPlaying

Specifies if a game is being played when the command is invoked.

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